hani
Hani Rashid,
Asymptote Architecture

Felix has become an integral part of Asymptote's design process - a game changer in fact - as renderings are no longer seen as the end result but continuously generated and therefore a vital tool in our iterative design approach...... more>


Cloud based rendering
Ready for every deadline from a laptop

A 10-year-old laptop is enough to tackle even with large projects. The FELIX interface has been designed to use the minimum of resources without sacrificing productivity. You can import 3D models from 3DS MAX, Rhino 3D, Sketchup, Revit, Cinema 4D, Blender, Lightwave and many others, assign materials and add furniture, define the lighting and render with the power of the cloud.


Run unlimited renderings simultaneously

In FELIX, making one or ten renders takes the same amount of time. You can also easily work on multiple projects at the same time since all the heavy work is done on the cloud and since your computer is exempt from calculating renderings, you will be much more productive.


Collaborative asset libraries
15.000 materials, 8.000 3D objects, 500 environments
Rich asset libraries save you precious time

In FELIX you will find everything you need to set-up your scenes, from high quality materials to 3D objects, saving you the time previously spent searching for them on the web. You will find everything from trees to vehicles, to furniture, people, tools and more.


A generous community is a rich community

Being 99% FELIX users architects and designers, whose competitive advantage is given by the quality of their projects, it is a common practice to share their assets. However, the FELIX user can decide anytime to share his assets only between his team or keep the private.


Reality matched materials
Photorealism as it should be

We have decided to follow the empirical vay. We have sampled hundreds of real materials so that we have solid references on which to create virtual materials. This approach also allows us to qualitatively align multiple rendering engines.


FELIX materials are constantly improving over time

The technology we have implemented allows us to improve the quality of the materials of the whole system over time while maintaining 100% backward compatibility. This guarantees you that the assets you create in FELIX are a long-term investment.


Massive instancing
Lighting designers heaven

Scenes with dozens or even hundreds of different types of light are particularly difficult to control, and no GPU can handle a scene like the one above. With FELIX's light editor you can play with light color and intensity in real time and enjoy lighting design like never before.


Verify Lighting designs

FELIX's light simulations are physically correct. The values are fixed in lumens and lux and the light is accurately distributed in the space. You can check the lux intensities on each rendering area at any time


Light editor
Lighting designers heaven

Scenes with dozens or even hundreds of different types of light are particularly difficult to control, and no GPU can handle a scene like the one above. With FELIX's light editor you can play with light color and intensity in real time and enjoy lighting design like never before.


Verify Lighting designs

FELIX's light simulations are physically correct. The values are fixed in lumens and lux and the light is accurately distributed in the space. You can check the lux intensities on each rendering area at any time


Non destructive workflow
Work carefree

A normal creative process is branched, not linear, and the end result will likely be a hybrid of multiple variations. FELIX assists you by offering a carefree workflow. You can always go back in time, retrieve successful version and mix them with the current project.


Rich image format

The secret of FELIX's non-destructive workflow lies in its image format; each render is full scene back-up. If you want to retrieve a previous version, simply search for the corresponding rendering (in FELIX all renderings are saved permanently) and retrieve the desired data. It's easier to use as to explain; in some cases it saves you entire days of work and in general it means pure creative freedom!


All in one + pay per use
Designed to save money

FELIX is a rendering software, a public 2D and 3D asset management system (material and object libraries) and a large amount of permanently available hardware (the cloud on which the calculation is performed). All this is accessible from 36Euro/month or 50Euro as a top-up.


Designed to save time

FELIX was designed to meet the rendering needs of designers and architects. The result is an easy-to-learn software that allows you to work with agility on both small and large projects without losing reliability. Everything, from the special material model to the public object libraries from cloud computing to the non destructive workflow... everything has been designed to save you learning and working time.


Pollutes 1/50th of standard solutions
Sharing, sharing, sharing

A common rendering workplace requires a very powerful workstation that consumes about 800 Watt/h. FELIX instead shares efficiently each 400 Watt/h server with 50 users. And in order to use Felix you only need a laptop that consumes 65w.


Extended life cycle

A normal rendering workstation has a life cycle of 2 years. FELIX servers, on the other hand, have a life cycle of at least 6 years. So why doesn't Felix lose competitiveness? The day FELIX needs to double the rendering speed, it only has to distribute the rendering to twice as many servers. In FELIX , servers are only replaced when a new generation of servers offers about 3 times the performance per watt of the old one, i.e. every 6-9 years.


Our customers

Aecom, SOM, Olympic Agency 2006, Antonio Citterio and Partners, Arata Isozaki, Ove Arup, Asymptote Architecture, Alias Design, Archa SPA, CityLyfe, Atkins Global, Future Systems, Kaplickycentre, Sour Studio, Forster and Parteners, Massimiliano, Fuksas, Gregotti e Associati International, Mario Bellini, Steven Holl, STW Architects, MVRDV, Josef Glass, Pott Architects, Jeanneau, Theo Lalis, IED, Renato Sarno group, Catellani Smith, Kirimoto, Centropolis Design, Amanda Levete, Richard Meier and Partners, Sartogo Architetti, Chalabi Architects, Gae Aulenti, Kalvin Klein, Zach Hines, Sasaki Studio, CAFA, Renzo Piano, Pastrovich Studio, Azimuth, Parsitalia, B&B, Spink Property Ltd, STS Spa, Unit 9 Ltd, Zaha Hadid Architects, Daniel Libeskind, Philip Gumichdjian, Eva Jiricna Architects, Fiat, Tiffany, David Collins, Matt Architecture, Tito Boeri Studio, Spea Europa Spa, Unit 9, Populous

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